The sequel leans a little more on the fantastical side of things. Certain special spells require precision timing to place a wobbling reticle on the target you want splattered, or just mashing the mouse button for extra combo attacks. While generally focused on the strategic, there's a few light action elements to the game, too. There's a bit more to it than that, including multi-lane maps, but it's mostly a lightweight take on a normally demanding genre. As with the original Swords & Soldiers, it's mostly a game of tug-of-war, trying to get the right combination of units lined up to exploit the weaknesses of whatever troops are leading your enemies formation. ![]() Our version of the game has more info in the UI and a massive bar of hot-keyed options, which should help in keeping your troops reinforced while you focus on the front lines. ![]() Swords And Soldiers 2 looks like it's handled the hop back to PC gracefully. It's out today on PC after a long absence, and developed by Ronimo Games, better known on PC now for the still-popular platform MOBA Awesomenauts. Its meat-hungry armies of Vikings and Demons also make me wish that I had a decent barbecue setup to hand, but that's neither here nor there. Silly side-scrolling RTS Swords And Soldiers 2: Shawarmageddon might be a few years overdue (it launched on Wii U back in May 2015), but it still knows how to raise a smile.
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